Push Comes to Shove — Clash Royale Daily Puzzle Solution
Day 3 · November 4, 2026 · Easy · Par 2
Quick answer
The moment you hit 5 Elixir, drop the Giant right on top of the Musketeer just below the left bridge — his body shoves her out of range of your tower.
Your hand: Giant (5 elixir)
The setup
Both Princess Towers start on 500 HP — a few Musketeer shots still end the attempt. You start short of Giant's 5 Elixir cost, so the timing is forced.
Coming at you
- Lv 11 Musketeer — crosses the left bridge in the first seconds and shoots your left Princess Tower
Win condition
Defence: break the Musketeer's lock on your tower before it falls.
Your side ↓ top · Enemy side ↑ bottom · River between · Approximate positions, not to scale
How to beat Push Comes to Shove, step by step
Step 1 — Musketeer crosses the left bridge and starts shooting your tower
Get Giant ready and watch your elixir — he costs 5, you can't drop him any earlier.
She keeps shooting the left Princess Tower (500 HP).
Step 2 — The moment you hit 5 Elixir
Drop the Giant right on top of the Musketeer, about two tiles below the left bridge.
His body shoves her back out of range of your tower, so she turns and shoots him.
Step 3 — Musketeer is shooting the Giant
Wait.
Your Princess Tower finishes her. The left tower ends very low (around 66 HP) — that's fine.
Want to solve it yourself?
Open one hint at a time — each is less of a spoiler than the last answer.
Hint 1: You cannot place anything until 5 Elixir — do not look for an earlier play.
Hint 2: Contact is the mechanic: the Giant must land on her, not behind your tower.
Hint 3: Once she is shoved out of range, she re-targets the Giant and your tower finishes the fight.
Why it works
Dropping a troop near a ranged unit does not automatically reset its target — the Giant's body must physically displace the Musketeer far enough that your tower is out of her range. Then she acquires the Giant as her target and the tower out-damages her.
If it keeps failing
- Giant placed behind your tower — too far to walk; she keeps shooting.
- Giant placed with a gap instead of contact — she is not pushed far enough.
- Waiting past 5 Elixir — every wasted second is tower HP.
Every attempt is identical — change one thing at a time: tile first, then timing.
Cleared it a different way?
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Video solutions
Last checked November 9, 2026 · 07:40 UTC against 3 sources. Placements cross-checked from documented successful clears.