Kingfisher — Clash Royale Daily Puzzle Solution
Day 2 · November 3, 2026 · Easy · Par 4
Quick answer
Let the P.E.K.K.A. cross the right bridge, then hook her with the Fisherman placed just in front of your King Tower so she is dragged into the centre.
Your hand: Fisherman (3 elixir)
The setup
The King-activation route permits King Tower damage: do not assume every tower must stay untouched — activating the King adds a defender.
Coming at you
- Lv 11 P.E.K.K.A. — walks the right lane toward your right Princess Tower
Win condition
Defence: drag the P.E.K.K.A. into the centre and let your towers kill her before she reaches a Princess Tower.
Your side ↓ top · Enemy side ↑ bottom · River between · Approximate positions, not to scale
How to beat Kingfisher, step by step
Step 1 — P.E.K.K.A. crosses the right bridge
Wait — do not place anything yet.
She continues down the right lane toward your Princess Tower.
Step 2 — P.E.K.K.A. is about four tiles below the right bridge
Place the Fisherman directly in front of your King Tower, slightly left of its centre.
The hook drags the P.E.K.K.A. across the arena into the central area.
Step 3 — P.E.K.K.A. locked in the centre
Let the central defence play out — both Princess Towers (and the King if he activates) grind her down.
P.E.K.K.A. dies in the middle. King Tower damage on this route is fine.
Want to solve it yourself?
Open one hint at a time — each is less of a spoiler than the last answer.
Hint 1: Do not drop the Fisherman beside her at the river — the goal is a long pull toward the middle.
Hint 2: The trigger point is a spot, not a timer: about four tiles below the right bridge.
Hint 3: The hook target placement is in front of the King Tower, slightly left of its centre.
Why it works
A short pull at the river only delays the P.E.K.K.A.; hooking her from the King Tower position yanks her into the middle where every tower contributes damage. The King-activation route deliberately trades King Tower HP for extra firepower.
If it keeps failing
- Placing the Fisherman beside her at the river — the pull is too short and she re-locks the tower.
- Hooking too early, before she is below the bridge — she may not come across cleanly.
- Assuming every tower must stay untouched — on this puzzle the King may take hits.
Every attempt is identical — change one thing at a time: tile first, then timing.
Other ways players cleared it
Earlier hook, shorter drag
Annotated community screenshots show the hook firing while she is still close to the bridge; the tile is forgiving as long as she crosses into the centre.
Cleared it a different way?
Send your route — we verify it, then publish it here with credit to you.
Video solutions
Search YouTube for Kingfisher clears →We only link videos we have verified — more will be added as they are checked.
Last checked November 9, 2026 · 07:40 UTC against 4 sources. Placements cross-checked from documented successful clears.