Ram Reroute — Clash Royale Daily Puzzle Solution
Day 7 · November 8, 2026 · Hard · Par 9
Quick answer
Place the Cannon in the centre, just below the river and outside the Earthquake, then drop the Battle Ram into the Hog Rider at the left bridge so he is knocked onto the Cannon while both towers finish him.
Your hand: Cannon (3 elixir) · Battle Ram (4 elixir)
The setup
Your left Princess Tower starts on 300 HP and the Earthquake chips it; your right tower sits on 1 HP. Enemy Princess Towers show 5,000 HP. The normal Hog defence — a Cannon in front of the left tower — is exactly where the Earthquake lands, and buildings take extra damage from it.
Coming at you
- Lv 11 Hog Rider — jumps the river at the left bridge
- Earthquake — cast between the left bridge and your left Princess Tower (extra damage vs buildings)
Win condition
Defence: kill the Hog Rider before he lands a hit on any tower.
Your side ↓ top · Enemy side ↑ bottom · River between · Approximate positions, not to scale
How to beat Ram Reroute, step by step
Step 1 — Round starts (before the Hog arrives)
Place the Cannon in the centre column, near the top of your side close to the river — outside the Earthquake circle.
The Cannon survives and covers the middle.
Step 2 — Hog Rider jumps onto the left bridge
Drop the Battle Ram straight into his path — it has to meet him before he reaches your tower.
The Ram charges past toward the enemy tower but its body knocks the Hog off his line.
Step 3 — Hog Rider knocked toward the middle
Let him lock onto the Cannon.
The Hog stops chasing your tower and fights the Cannon in the centre.
Step 4 — Hog fighting the Cannon
Let the Cannon and both Princess Towers wear him down.
The Hog dies before landing a hit. The Earthquake leaves your left tower on about 251 HP — Victory.
Want to solve it yourself?
Open one hint at a time — each is less of a spoiler than the last answer.
Hint 1: The trap is the normal defence: a Cannon near the left tower dies inside the Earthquake.
Hint 2: The Battle Ram only targets buildings — that's why it charges past and its body does the pushing.
Hint 3: The name says it: the Ram's job is to knock the Hog off his line, not to deal damage.
Why it works
The Earthquake is cast to destroy any building placed near the left tower, which removes the standard pull. A centre Cannon sits outside the spell, and the Battle Ram's charge gives it just enough body contact to re-route the Hog onto the Cannon — a 4-Elixir troop doing its job with zero damage dealt.
If it keeps failing
- Cannon near your Princess Tower — destroyed inside the Earthquake before it can pull anything.
- Battle Ram too late — after the Hog crosses the bridge it can no longer be turned.
- Ram behind the Hog or off his path — they never meet, nothing gets re-routed.
- Cannon too far right — the Hog is pushed toward your 1 HP right tower.
Every attempt is identical — change one thing at a time: tile first, then timing.
Other ways players cleared it
Cannon only (no Battle Ram)
Cannon at the far left edge, level with the bridge: the Hog locks onto it as soon as he lands and never walks into the Earthquake centre. Screenshots show Complete! 8 — the tile is less forgiving than the two-card route.
Source: timesaver.gg daily puzzle roundup (clear screenshots)
Cleared it a different way?
Send your route — we verify it, then publish it here with credit to you.
Video solutions
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Last checked November 9, 2026 · 07:40 UTC against 4 sources. Placements cross-checked from documented successful clears.