Heavy Metal Tour — Clash Royale Daily Puzzle Solution
Day 5 · November 6, 2026 · Hard · Par 7
Quick answer
As the P.E.K.K.A. reaches the left bridge, place the Firecracker on the centre line about three tiles below the river — she kites the P.E.K.K.A. into the middle where both towers shoot her down.
Your hand: Firecracker (3 elixir)
The setup
Both your Princess Towers start on 1 HP — a single P.E.K.K.A. swing on either tower ends the attempt. Enemy Princess Towers show 5,000 HP and are irrelevant.
Coming at you
- Lv 11 P.E.K.K.A. — walks the left lane; she kills the Firecracker in one hit
Win condition
Defence: kill the P.E.K.K.A. before she reaches either 1 HP tower.
Your side ↓ top · Enemy side ↑ bottom · River between · Approximate positions, not to scale
How to beat Heavy Metal Tour, step by step
Step 1 — P.E.K.K.A. spawns toward the left bridge
Have the Firecracker ready — some solvers place her almost immediately.
The P.E.K.K.A. walks down the left lane.
Step 2 — P.E.K.K.A. reaches the left bridge
Place the Firecracker in the centre column, about three tiles below the river.
She fires, recoils backwards, and keeps shooting — the P.E.K.K.A. turns off the lane to chase her.
Step 3 — P.E.K.K.A. chasing through the middle
Let the walk happen — this is the 'tour'.
By the time the P.E.K.K.A. catches and kills the Firecracker, both towers have ground her down — she dies before reaching either 1 HP tower.
Want to solve it yourself?
Open one hint at a time — each is less of a spoiler than the last answer.
Hint 1: The Firecracker cannot out-damage the P.E.K.K.A. — she is bait, not damage.
Hint 2: The centre is what matters: it drags the P.E.K.K.A. into range of BOTH towers.
Hint 3: Her recoil shots start the re-target; after that the walk does the work.
Why it works
The Hard label reflects the placement window, not the idea. A left-lane defence leaves the P.E.K.K.A. in range of only the left tower; a centre-placed Firecracker pulls her onto the centre line where both Princess Towers contribute damage for the entire chase.
If it keeps failing
- Firecracker too far right or too low — out of the P.E.K.K.A.'s aggro range, she ignores the bait.
- Placed too late or too close to the bridge — she gets off about two shots and the pull fails.
- Firecracker in the left lane — the P.E.K.K.A. stays in range of the left tower only.
- Firecracker deep behind your towers — too far away to start the pull.
Every attempt is identical — change one thing at a time: tile first, then timing.
Other ways players cleared it
Left-of-centre middle tile
Another solver used the left of the two middle tiles, four tiles down from the top of your side, which baits the P.E.K.K.A. slightly earlier.
Cleared it a different way?
Send your route — we verify it, then publish it here with credit to you.
Video solutions
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Last checked November 9, 2026 · 07:40 UTC against 3 sources. Placements cross-checked from documented successful clears.